PinnedUnderstanding the combat design of Lizard boss fight in Spiderman 2The Lizard boss battle in Marvel’s Spiderman 2 is one of the more interesting boss battles in the game. It not only fulfills multiple…Jan 191Jan 191
PinnedPublished inUX CollectiveLevel design breakdown: Shadow of the Tomb RaiderIn this post, we’ll take a look at the level design of Challenge Tombs from Shadow of the Tomb Raider and try to create a 2D map of a tomb…Nov 24, 20233Nov 24, 20233
Published inUX CollectiveHow do Assassins Creed games encourage players to use parkour?Assassin’s Creed is a franchise built on the idea of a protagonist who can parkour through the environments. A few core design decisions…Dec 25, 20234Dec 25, 20234
Published inUX CollectiveGame design analysis: The frustrations of Mary Jane missions in Spider-ManThe first Marvel’s Spider-Man game released in 2018 and introduced a few playable characters other than Spider-Man. These were Peter…Dec 12, 20231Dec 12, 20231
Halo Infinite multiplayer level design series: FRAGMENTATIONUnderstanding the level design of a large Halo Infinite multiplayer mapDec 5, 2023Dec 5, 2023
Published inUX CollectiveHalo Infinite multiplayer level design series: DEADLOCKUnderstanding the level design of a Halo Infinite multiplayer mapDec 2, 2023Dec 2, 2023
Halo Infinite multiplayer level design series: BAZAARUnderstanding the level design of a small Halo multiplayer mapNov 27, 2023Nov 27, 2023
Published inUX CollectiveEvolution of stealth in Spider-Man 2: the web-line mechanicNov 25, 20232Nov 25, 20232
Published inUX CollectiveHalo Infinite multiplayer level design series: AQUARIUSIn this second article in the series, we continue to look at elements of multiplayer map design in Halo Infinite. Last time we looked at…Jan 5, 2022Jan 5, 2022
Published inUX CollectiveHalo Infinite multiplayer level design series: BEHEMOTHThe new Halo game is here and it dropped with some beautiful multiplayer maps. After having played Halo on a regular basis for more than 7…Dec 23, 2021Dec 23, 2021