God of War’s Level Design

Ketul Majmudar
2 min readDec 24, 2018

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Started replaying God of War during Christmas 2018 to better understand design techniques being used to carve the beautiful world. I’ll be regularly posting images with insights.

Curved shapes sculpt the negative space better
Use of red trees to draw attention
Creating tension using the environment
Marrying combat spaces with enemy archetypes
Core Gameplay Loop
Micro Goals in Gameplay Spaces
Multi-functionality of architectural elements

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Ketul Majmudar
Ketul Majmudar

Written by Ketul Majmudar

I write game design analysis and breakdowns. Shipped games: God of War: Ragnarok, Asgard's Wrath 2. Game Designer at Meta. Prev. designer at Sony Santa Monica.

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