Halo Infinite multiplayer level design series: AQUARIUS

Ketul Majmudar
UX Collective
Published in
8 min readJan 5, 2022

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In this second article in the series, we continue to look at elements of multiplayer map design in Halo Infinite. Last time we looked at the Behemoth map which is focused on small team vehicle play and more mid-range combat engagements. This time we are going to look at Aquarius.

Before we get started, here are two top-down images of the map that I found on…

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I write game design analysis and breakdowns. Shipped games: God of War: Ragnarok, Asgard's Wrath 2. Game Designer at Meta. Prev. designer at Sony Santa Monica.